A glimpse into one of the gaming industry’s most frustrating “what-ifs” has resurfaced. Recent gameplay footage from the cancelled remake cancelado de Prince of Persia has emerged, offering a rare look at how Ubisoft intended to modernize the 2003 classic, The Sands of Time. The footage, shared by former developer Chandra Kouns, provides a concrete look at a project that was reportedly nearly finished before being scrapped by the publisher.
The leaked clips are brief but significant, showcasing the core mechanics that defined the original experience. In the footage, the Prince is seen engaging in combat alongside Farah within a library setting—a nod to the narrative partnership of the original game. The video also highlights the series’ signature traversal, featuring platforming sequences where the character leaps between walls, including the iconic wall running mechanic that fundamentally changed 3D movement in early 2000s action games.
Game designer Chandra Kouns, who worked on the remake of Prince of Persia: The Sands of Time (2021/22), shared a GIF on his website (portfolio) showing previously unseen footage from the game: the Prince fighting alongside Farah in the library, and the Prince jumping from one… pic.twitter.com/TYMU9VK423
— Prince of Persia Universe (@popuniversee) April 9, 2026
For those of us who spent years in software engineering before moving into reporting, the technical tragedy here isn’t just the loss of the art, but the reported stage of completion. According to industry reports, the project had reached Ubisoft‘s internal benchmarks of 99% completion before the plug was pulled. This suggests that the game was not a conceptual failure or a broken prototype, but a finished product that simply failed to meet a specific, subjective quality bar set by executive leadership.
The Friction Between Vision and Execution
The road to cancellation began long before the final decision. When the remake was first announced in September 2020, the gaming community reacted with a mixture of excitement and immediate skepticism. Early trailers were criticized for a visual style that some felt lacked the atmospheric depth of the original and didn’t quite hit the “next-gen” fidelity players expected from a high-budget AAA production.

Despite these early criticisms, Ubisoft continued development for several years. The goal was to preserve the structural integrity and pacing of the original game while updating the combat and traversal for modern hardware. However, the gap between the developer’s progress and the corporate “standard of excellence” proved insurmountable. While the game was functionally complete, the aesthetic and polish levels were reportedly deemed insufficient for a global launch.
Timeline of a Lost Project
| Phase | Key Event | Status/Outcome |
|---|---|---|
| September 2020 | Official Announcement | Initial reveal met with mixed visual feedback. |
| 2021–2022 | Active Production | Core mechanics and levels developed; Chandra Kouns on team. |
| Final Stage | 99% Completion | Game functionally playable but visually contested. |
| Cancellation | Project Terminated | Ubisoft discards project due to quality standards. |
Why This Leak Matters for the Industry
The emergence of this remake cancelado de Prince of Persia footage is more than just a nostalgia trip; it is a case study in the risks of the “remake era.” As studios increasingly lean on established IP to mitigate financial risk, the pressure to achieve visual perfection often clashes with the reality of development cycles. When a project is cancelled at 99%, it raises questions about the decision-making process within large publishers: is it better to release a “good enough” product or to delete years of labor and millions of dollars in investment?
From a technical perspective, the footage confirms that the “feel” of the original—the weight of the jumps and the rhythm of the combat—was largely intact. The preservation of the original game’s structure indicates that the team had successfully mapped the 2003 level design onto a modern engine. The loss of this work is a blow to the preservation of gaming history, as these assets now likely exist only in internal archives or the portfolios of former employees.
Impact on Stakeholders
- The Developers: Years of work were rendered invisible, with only a few portfolio pieces like Kouns’ GIF remaining as evidence of their contribution.
- The Fans: A missed opportunity to experience a foundational title on modern hardware with improved accessibility, and performance.
- Ubisoft: A significant loss of sunk cost and a hit to consumer trust regarding their ability to shepherd legacy projects to completion.
The Future of the Sands of Time
While the specific remake showcased in these clips is dead, the Prince of Persia brand is not. Ubisoft has shifted its strategy toward new interpretations of the franchise, most notably with The Lost Crown, which moved away from the 3D action-adventure format in favor of a meticulously crafted 2.5D Metroidvania experience. This shift suggests that Ubisoft may have realized that a direct, “pixel-for-pixel” remake of the 2003 title was too precarious a path to follow.
The industry now watches to see if Ubisoft will ever return to the 3D roots of the series or if the Sands of Time remake will remain a ghost in the machine—a reminder of a game that was practically finished, yet never existed for the public.
The next official checkpoint for the franchise will be the continued support and content updates for their recent titles, as the company pivots away from the traditional remake model toward new gameplay innovations. We will continue to monitor any official statements regarding the legacy assets of the cancelled project.
What do you think about the cancellation of a “99% complete” game? Should Ubisoft have released it as is, or was the decision to scrap it the right call for the brand? Share your thoughts in the comments below.
